weeeeeeeeeeeeeeeee!<br>
Finaly i might be abel to get my seagull to go in the direction i wan't!!!!!
<p></p><i></i>
What has been patched in OPF ??
-
- Posts: 32
- Joined: 25 Nov 2000, 17:38
What has been patched in OPF ??
*** IMPORTANT - OPERATION FLASHPOINT INTERIM UPGRADE (V1.10) README ***<br>
1st August 2001<br>
<br>
This readme outlines the functionality improvements, bug fixes and new features incorporated into the first official upgrade release. The file is available for download from www.codemasters.com/flashpoint/upgrades (and associated mirror sites). Unzip it and run the extracted .exe from any directory - it will automatically update all the necessary files.<br>
<br>
Add-Ons (new vehicles, weapons, single and multi-player missions) will be available separately soon.<br>
<br>
PLEASE NOTE - YOU WILL NEED YOUR ORIGINAL OPERATION FLASHPOINT DISC IN THE CD DRIVE WHEN YOU RUN THE UPGRADE .EXE - THE FILE IS COPY-PROTECTED AND WILL NOT WORK WITHOUT IT.<br>
<br>
Requirements:<br>
1) Installed release version of Operation Flashpoint (WITH ORIGINAL DISC IN CD DRIVE)<br>
2) We recommend that all applications (including Operation Flashpoint) be closed down before running the upgrade .exe.<br>
<br>
<br>
NEW FEATURES<br>
* Customised faces can now be inserted for use in multi-player games, in JPG format.<br>
* "Walking" mode can be toggled with the 'F' key.<br>
* It is now possible to turn while reloading.<br>
* Weapon shadows now reflect the actual weapon held.<br>
* You can now move when using optics while crouched.<br>
* You will experience reduced weapon recoil when crouching.<br>
* It is now possible to sprint when using an ironsight view.<br>
* Even small hand injuries now cause some weapon trembling.<br>
* Heavy breathing will cause increased weapon trembling.<br>
* AI characters now use the "walking with rifle" animation when appropriate.<br>
* The "NEXT WAYPOINT" command has been implemented for any selected unit - not just the player-commanded vehicle.<br>
* A server can kick players from the "Players" dialog.<br>
* A warning message box will be shown in the server briefing if all players are not ready.<br>
* Blood now appears before an injury is critical.<br>
* Titles were shown at unlimited distance - distance is now limited to 100m.<br>
* The ability to create user-defined actions has been introduced.<br>
* The crash info file context.bin contains more information: CPU registers and version info are saved.<br>
* Squad pictures and titles are now shown on client machines.<br>
* New support and checks for add-ons, referenced to version number.<br>
<br>
IMPROVEMENTS<br>
* AI visual and audible enemy detection is improved, especially for prone targets.<br>
* AI night vision is less effective.<br>
* AI now put on/take off NV goggles where appropriate.<br>
* Interior collisions are improved.<br>
* Soldiers report sooner for medical assistance.<br>
* Air friction physics modelling on missiles improved.<br>
* The LAW and RPG are now faster and burn most of their fuel while in the tube.<br>
* Missile fire tail is no longer drawn when fuel is burnt out.<br>
* Airplane target engaging is improved.<br>
* Airplanes lose less speed while turning.<br>
* Even if 'turned in', the gunner is now drawn in the external camera view.<br>
* When connecting through GameSpy arcade, you can now interrupt a "waiting for server" message.<br>
* Only assigned players, not all connected players, are now shown in a multiplayer game.<br>
* The design of the server briefing dialog and chat systems has been improved.<br>
* More transfered properties in multiplayer have been added for airplanes.<br>
* A more robust handling of the "maximum texture size" and "out of memory" conditions has been introduced.<br>
* "Invalid vehicle types" are handled better.<br>
* M113 gunner view improved.<br>
* Seagull handling improved.<br>
* Connect/disconnect messages are now localized.<br>
* Guard band clipping enabled - this solves some issues with clipping sun on nVidia cards, and also increases performance on TnT family cards.<br>
* All reward/penalty cutscenes now marked as played when appropriate.<br>
<br>
MISSION FIXES<br>
* Single Mission - 05 Heavy Metal - Mission would rarely not finish.<br>
* Single Mission - 09 Sniper Team - CPU saboteurs not moving.<br>
* Single Mission - 10 Commander - Occasionally didn't end.<br>
* Campaign - 03b Alert - Radio calls M113 'unknown'.<br>
* Campaign - 12 Spearhead - Spelling errors in briefing.<br>
* Campaign - 38 StatusQuo - Crash at Laruns.<br>
* Campaign - 38 StatusQuo - Spanish briefing.<br>
<br>
CODE FIXES<br>
* Fixed - Problems with prone soldiers invulnerable to being run over.<br>
* Fixed - Hardware T&L daytime light glitches.<br>
* Fixed - Watch and compass animations under hardware T&L.<br>
* Fixed - Problems with compass and watch on re-trying a mission.<br>
* Fixed - Graphical corruption with Voodoo 3s under Glide.<br>
* Fixed - In-game resolution switches causing some graphical corruption with certain cards.<br>
* Fixed - Spinning sight view with an unloaded rocket launcher on your back.<br>
* Fixed - Preferences resolution not matching in-game selection.<br>
* Fixed - Keyboard input disabled during mission loading.<br>
* Fixed - "3rd person view" difficulty option not functioning correctly.<br>
* Fixed - Autodetect settings for file & texture heap wrong if <128MB reported by Windows.<br>
* Fixed - Double music volume in Audio options.<br>
* Fixed - Problems with map marker centring after installation or creating a new user.<br>
* Fixed - Crash without ammo in ship simulation.<br>
* Fixed - Save-game corruption if save called when training target was being destroyed.<br>
* Fixed - User cannot be deleted sometimes.<br>
* Fixed - Mission objectives not always correctly updated after load.<br>
* Fixed - Soldier very rarely stays frozen in mid-air when getting out of a vehicle, until moved.<br>
* Fixed - "End" button in "Player Killed" screen was handled incorrectly.<br>
* Fixed - Sports car speedometer moving in the wrong direction.<br>
* Fixed - Friendly units info on map in veteran mode.<br>
* Visibility during stand up/lay down transitions now correct.<br>
* Sometimes a tank was aiming at a target in 'prepare' mode only, because the target was already inactive. The tank commander now cancels target in such a situation.<br>
* When a tank commander was changing weapons often, the weapon change command was sometimes lost. This has been fixed.<br>
* Minor night-time visibility bugs resolved.<br>
* AI soldiers watched non-combat enemies, which made weapon selection unstable. Binoculars were also selected for no apparent reason. Only combat enemies are watched now.<br>
* Tank commander weapon selection is now more stable, especially when engaging cars.<br>
* When there were no dangerous enemies visible, the importance of weak targets was overestimated. As a result, much stronger weapons were selected than necessary. This problem has been resolved.<br>
* Camera position is now clipped, so that the camera does not look through objects.<br>
* Night vision equipment now visible on dead soldiers where appropriate.<br>
* Reloading with weapon on back is now disabled.<br>
* Multiplayer - Fixed - Problems when two players get into a vehicle simultaneously.<br>
* Multiplayer - Fixed - "Hide body" sometimes not working.<br>
* Multiplayer - Fixed - Vehicle shaking problem.<br>
* Multiplayer - Fixed - Respawn and "high speed soldier" bugs if killed while getting into a vehicle.<br>
* Multiplayer - Fixed - Disabling radio subtitles removes chat ability.<br>
* Multiplayer - Fixed - Procedure "moveInGunner" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInDriver" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInCommander" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInCargo" is now multi-player safe.<br>
* Multiplayer - Fixed - Score register.<br>
* Multiplayer setup - Fixed - Player assignment bugs.
<p></p><i></i>
1st August 2001<br>
<br>
This readme outlines the functionality improvements, bug fixes and new features incorporated into the first official upgrade release. The file is available for download from www.codemasters.com/flashpoint/upgrades (and associated mirror sites). Unzip it and run the extracted .exe from any directory - it will automatically update all the necessary files.<br>
<br>
Add-Ons (new vehicles, weapons, single and multi-player missions) will be available separately soon.<br>
<br>
PLEASE NOTE - YOU WILL NEED YOUR ORIGINAL OPERATION FLASHPOINT DISC IN THE CD DRIVE WHEN YOU RUN THE UPGRADE .EXE - THE FILE IS COPY-PROTECTED AND WILL NOT WORK WITHOUT IT.<br>
<br>
Requirements:<br>
1) Installed release version of Operation Flashpoint (WITH ORIGINAL DISC IN CD DRIVE)<br>
2) We recommend that all applications (including Operation Flashpoint) be closed down before running the upgrade .exe.<br>
<br>
<br>
NEW FEATURES<br>
* Customised faces can now be inserted for use in multi-player games, in JPG format.<br>
* "Walking" mode can be toggled with the 'F' key.<br>
* It is now possible to turn while reloading.<br>
* Weapon shadows now reflect the actual weapon held.<br>
* You can now move when using optics while crouched.<br>
* You will experience reduced weapon recoil when crouching.<br>
* It is now possible to sprint when using an ironsight view.<br>
* Even small hand injuries now cause some weapon trembling.<br>
* Heavy breathing will cause increased weapon trembling.<br>
* AI characters now use the "walking with rifle" animation when appropriate.<br>
* The "NEXT WAYPOINT" command has been implemented for any selected unit - not just the player-commanded vehicle.<br>
* A server can kick players from the "Players" dialog.<br>
* A warning message box will be shown in the server briefing if all players are not ready.<br>
* Blood now appears before an injury is critical.<br>
* Titles were shown at unlimited distance - distance is now limited to 100m.<br>
* The ability to create user-defined actions has been introduced.<br>
* The crash info file context.bin contains more information: CPU registers and version info are saved.<br>
* Squad pictures and titles are now shown on client machines.<br>
* New support and checks for add-ons, referenced to version number.<br>
<br>
IMPROVEMENTS<br>
* AI visual and audible enemy detection is improved, especially for prone targets.<br>
* AI night vision is less effective.<br>
* AI now put on/take off NV goggles where appropriate.<br>
* Interior collisions are improved.<br>
* Soldiers report sooner for medical assistance.<br>
* Air friction physics modelling on missiles improved.<br>
* The LAW and RPG are now faster and burn most of their fuel while in the tube.<br>
* Missile fire tail is no longer drawn when fuel is burnt out.<br>
* Airplane target engaging is improved.<br>
* Airplanes lose less speed while turning.<br>
* Even if 'turned in', the gunner is now drawn in the external camera view.<br>
* When connecting through GameSpy arcade, you can now interrupt a "waiting for server" message.<br>
* Only assigned players, not all connected players, are now shown in a multiplayer game.<br>
* The design of the server briefing dialog and chat systems has been improved.<br>
* More transfered properties in multiplayer have been added for airplanes.<br>
* A more robust handling of the "maximum texture size" and "out of memory" conditions has been introduced.<br>
* "Invalid vehicle types" are handled better.<br>
* M113 gunner view improved.<br>
* Seagull handling improved.<br>
* Connect/disconnect messages are now localized.<br>
* Guard band clipping enabled - this solves some issues with clipping sun on nVidia cards, and also increases performance on TnT family cards.<br>
* All reward/penalty cutscenes now marked as played when appropriate.<br>
<br>
MISSION FIXES<br>
* Single Mission - 05 Heavy Metal - Mission would rarely not finish.<br>
* Single Mission - 09 Sniper Team - CPU saboteurs not moving.<br>
* Single Mission - 10 Commander - Occasionally didn't end.<br>
* Campaign - 03b Alert - Radio calls M113 'unknown'.<br>
* Campaign - 12 Spearhead - Spelling errors in briefing.<br>
* Campaign - 38 StatusQuo - Crash at Laruns.<br>
* Campaign - 38 StatusQuo - Spanish briefing.<br>
<br>
CODE FIXES<br>
* Fixed - Problems with prone soldiers invulnerable to being run over.<br>
* Fixed - Hardware T&L daytime light glitches.<br>
* Fixed - Watch and compass animations under hardware T&L.<br>
* Fixed - Problems with compass and watch on re-trying a mission.<br>
* Fixed - Graphical corruption with Voodoo 3s under Glide.<br>
* Fixed - In-game resolution switches causing some graphical corruption with certain cards.<br>
* Fixed - Spinning sight view with an unloaded rocket launcher on your back.<br>
* Fixed - Preferences resolution not matching in-game selection.<br>
* Fixed - Keyboard input disabled during mission loading.<br>
* Fixed - "3rd person view" difficulty option not functioning correctly.<br>
* Fixed - Autodetect settings for file & texture heap wrong if <128MB reported by Windows.<br>
* Fixed - Double music volume in Audio options.<br>
* Fixed - Problems with map marker centring after installation or creating a new user.<br>
* Fixed - Crash without ammo in ship simulation.<br>
* Fixed - Save-game corruption if save called when training target was being destroyed.<br>
* Fixed - User cannot be deleted sometimes.<br>
* Fixed - Mission objectives not always correctly updated after load.<br>
* Fixed - Soldier very rarely stays frozen in mid-air when getting out of a vehicle, until moved.<br>
* Fixed - "End" button in "Player Killed" screen was handled incorrectly.<br>
* Fixed - Sports car speedometer moving in the wrong direction.<br>
* Fixed - Friendly units info on map in veteran mode.<br>
* Visibility during stand up/lay down transitions now correct.<br>
* Sometimes a tank was aiming at a target in 'prepare' mode only, because the target was already inactive. The tank commander now cancels target in such a situation.<br>
* When a tank commander was changing weapons often, the weapon change command was sometimes lost. This has been fixed.<br>
* Minor night-time visibility bugs resolved.<br>
* AI soldiers watched non-combat enemies, which made weapon selection unstable. Binoculars were also selected for no apparent reason. Only combat enemies are watched now.<br>
* Tank commander weapon selection is now more stable, especially when engaging cars.<br>
* When there were no dangerous enemies visible, the importance of weak targets was overestimated. As a result, much stronger weapons were selected than necessary. This problem has been resolved.<br>
* Camera position is now clipped, so that the camera does not look through objects.<br>
* Night vision equipment now visible on dead soldiers where appropriate.<br>
* Reloading with weapon on back is now disabled.<br>
* Multiplayer - Fixed - Problems when two players get into a vehicle simultaneously.<br>
* Multiplayer - Fixed - "Hide body" sometimes not working.<br>
* Multiplayer - Fixed - Vehicle shaking problem.<br>
* Multiplayer - Fixed - Respawn and "high speed soldier" bugs if killed while getting into a vehicle.<br>
* Multiplayer - Fixed - Disabling radio subtitles removes chat ability.<br>
* Multiplayer - Fixed - Procedure "moveInGunner" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInDriver" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInCommander" is now multi-player safe.<br>
* Multiplayer - Fixed - Procedure "moveInCargo" is now multi-player safe.<br>
* Multiplayer - Fixed - Score register.<br>
* Multiplayer setup - Fixed - Player assignment bugs.
<p></p><i></i>